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This is the complete list of members for fe::ext::SceneNodeOSG, including all inherited members.
abandon(void) | fe::Counted | inlinevirtual |
abandonHandle(void) (defined in fe::Handled< Component >) | fe::Handled< Component > | inlineprotected |
acquire(void) | fe::Component | inlinevirtual |
Handled< Component >::acquire(int &rCount) | fe::Counted | inlinevirtual |
addInitializer(InitializeFunction function) (defined in fe::Initialized) | fe::Initialized | inlineprotected |
adjoin(sp< Component > spComponent) | fe::Component | |
append(sp< SceneNodeI > a_spChild) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |
checkUnload(sp< Library > &pLibrary, Component *pComponent=NULL) | fe::Component | related |
child(U32 a_index) const (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |
childCount(void) const (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |
clone(Protectable *pInstance=NULL) (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
Component(void) (defined in fe::Component) | fe::Component | |
count(void) const | fe::Counted | inline |
Counted(void) (defined in fe::Counted) | fe::Counted | inline |
create(const String &implementation, BWORD quiet=FALSE) const | fe::Component | |
createChild(void) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |
disjoin(void) | fe::Component | |
factoryIndex(void) | fe::Component | inline |
factoryName(void) (defined in fe::Component) | fe::Component | |
getHandle(void) const | fe::Handled< Component > | inline |
Handled(void) (defined in fe::Handled< Component >) | fe::Handled< Component > | inline |
initializeAll(void) (defined in fe::Initialized) | fe::Initialized | inline |
Initialized(void) (defined in fe::Initialized) | fe::Initialized | inline |
InitializeFunction typedef (defined in fe::Initialized) | fe::Initialized | protected |
isSingleton(void) | fe::Component | inline |
library(void) | fe::Component | inline |
load(String a_filename) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |
m_refNode (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | private |
name(void) const | fe::Component | inline |
node(void) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | inline |
protect(void) (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
Protectable(void) (defined in fe::Protectable) | fe::Protectable | inline |
protection(void) const (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
registerRegion(void *pT, U32 bytes) (defined in fe::Counted) | fe::Counted | inline |
registry(void) const | fe::Component | |
release(void) | fe::Component | inlinevirtual |
releaseInternal(void) | fe::Counted | inlineprotected |
remove(sp< SceneNodeI > a_spChild) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |
reportTracker(void) (defined in fe::Counted) | fe::Counted | inlinestatic |
SceneNodeOSG(void) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | |
setActive(bool a_active) (defined in fe::Initialized) | fe::Initialized | inline |
setFactoryIndex(I32 a_factoryIndex) | fe::Component | inline |
setLibrary(sp< Library > spLibrary) | fe::Component | |
setName(const String &name) | fe::Component | inline |
setSingleton(BWORD set) | fe::Component | inline |
suppressReport(void) (defined in fe::Counted) | fe::Counted | inlineprotected |
trackerCount(void) (defined in fe::Counted) | fe::Counted | inlinestatic |
trackReference(void *pReference, String what) (defined in fe::Counted) | fe::Counted | inline |
unprotect(void) (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
untrackReference(void *pReference) (defined in fe::Counted) | fe::Counted | inline |
verboseName(void) const | fe::Component | inline |
~Component(void) (defined in fe::Component) | fe::Component | virtual |
~Counted(void) (defined in fe::Counted) | fe::Counted | inlinevirtual |
~Handled(void) (defined in fe::Handled< Component >) | fe::Handled< Component > | inlinevirtual |
~Initialized(void) (defined in fe::Initialized) | fe::Initialized | inlinevirtual |
~SceneNodeOSG(void) (defined in fe::ext::SceneNodeOSG) | fe::ext::SceneNodeOSG | virtual |