|
Free Electron
|
Map of named subtrees. More...
#include <MapTree.h>

Public Member Functions | |
| virtual void | setRefinement (U32 a_refinement) |
| virtual void | populate (const Vector3i *a_pElementArray, const SpatialVector *a_pVertexArray, const SpatialVector *a_pNormalArray, const Vector2 *a_pUVArray, const Color *a_pColorArray, const I32 *a_pTriangleIndexArray, const I32 *a_pPointIndexArray, const I32 *a_pPrimitiveIndexArray, const I32 *a_pPartitionIndexArray, U32 a_primitives, U32 a_vertices, const SpatialVector &a_center, F32 a_radius) |
| virtual Real | nearestPoint (const SpatialVector &a_origin, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray) const |
| virtual Real | rayImpact (const SpatialVector &a_origin, const SpatialVector &a_direction, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray) const |
Public Member Functions inherited from fe::ext::SpatialTreeBase | |
| virtual void | setAccuracy (SurfaceI::Accuracy a_accuracy) |
| virtual void | draw (sp< DrawI >, const fe::Color *) const |
Public Member Functions inherited from fe::Component | |
| const String & | name (void) const |
| Return the components chosen name. More... | |
| const String | verboseName (void) const |
| Return the annotated chosen name. More... | |
| void | setName (const String &name) |
| Rename the component to anything you want. More... | |
| hp< Registry > | registry (void) const |
| Get the Registry that created this component. More... | |
| void | adjoin (sp< Component > spComponent) |
| Tie this component's lifetime to another. More... | |
| sp< Component > | create (const String &implementation, BWORD quiet=FALSE) const |
| Convienience function to registry()->create() More... | |
| void | disjoin (void) |
| Untie component from Hub, if connected. More... | |
| String | factoryName (void) |
| void | setLibrary (sp< Library > spLibrary) |
| Store a reference to the library used to instantiate this component. More... | |
| sp< Library > | library (void) |
| Get the library that created the component. More... | |
| void | setFactoryIndex (I32 a_factoryIndex) |
| Set the library's factory index. More... | |
| I32 | factoryIndex (void) |
| Get the library's factory index. More... | |
| void | setSingleton (BWORD set) |
| Specify whether component is a singleton. More... | |
| BWORD | isSingleton (void) |
| Return whether component is a singleton. More... | |
| virtual void | acquire (void) |
| Specialized reference increment. More... | |
| virtual void | release (void) |
| Specialized reference decrement. More... | |
Public Member Functions inherited from fe::Handled< Component > | |
| const hp< Component > & | getHandle (void) const |
| Get a safe handle to this object. More... | |
Public Member Functions inherited from fe::Protectable | |
| virtual I32 | protection (void) const |
| virtual void | protect (void) |
| virtual void | unprotect (void) |
| virtual Protectable * | clone (Protectable *pInstance=NULL) |
Public Member Functions inherited from fe::Counted | |
| virtual void | acquire (int &rCount) |
| Increment the reference count (and get the count) More... | |
| virtual void | abandon (void) |
| Decrement the reference count. More... | |
| int | count (void) const |
| Return the count of references. More... | |
| void | setName (const String &) |
| void | trackReference (void *pReference, String what) |
| void | untrackReference (void *pReference) |
| void | registerRegion (void *pT, U32 bytes) |
Public Member Functions inherited from fe::Initialized | |
| void | initializeAll (void) |
| void | setActive (bool a_active) |
Private Member Functions | |
| void | accumulateHits (Array< sp< SpatialTreeI::Hit > > &a_rDestination, Array< sp< SpatialTreeI::Hit > > &a_rSource, U32 a_hitLimit) const |
| void | populateSubTree (I32 a_treeIndex) |
Private Attributes | |
| std::vector< sp< SpatialTreeI > > | m_treeArray |
| std::vector< std::vector< Vector3i > > | m_elementArrays |
| U32 | m_refinement |
| const Vector3i * | m_pElementArray |
| const SpatialVector * | m_pVertexArray |
| const SpatialVector * | m_pNormalArray |
| const Vector2 * | m_pUVArray |
| const Color * | m_pColorArray |
| const I32 * | m_pTriangleIndexArray |
| const I32 * | m_pPointIndexArray |
| const I32 * | m_pPrimitiveIndexArray |
| const I32 * | m_pPartitionIndexArray |
| U32 | m_primitives |
| U32 | m_vertices |
| SpatialVector | m_center |
| F32 | m_radius |
Additional Inherited Members | |
Static Public Member Functions inherited from fe::Counted | |
| static String | reportTracker (void) |
| static U32 | trackerCount (void) |
Protected Types inherited from fe::Initialized | |
| typedef void(* | InitializeFunction) (Initialized *) |
Protected Member Functions inherited from fe::Handled< Component > | |
| void | abandonHandle (void) |
Protected Member Functions inherited from fe::Counted | |
| int | releaseInternal (void) |
| Decrement the reference count. More... | |
| void | suppressReport (void) |
Protected Member Functions inherited from fe::Initialized | |
| void | addInitializer (InitializeFunction function) |
Protected Attributes inherited from fe::ext::SpatialTreeBase | |
| SurfaceI::Accuracy | m_accuracy |
Related Functions inherited from fe::Component | |
| FE_DL_EXPORT void FE_CDECL | checkUnload (sp< Library > &pLibrary, Component *pComponent=NULL) |
| Delete the component and unload libraries where appropriate. More... | |
Map of named subtrees.
Each named partition is converted to an independent subtree. This should effective when most searches are for one simple name at a time. This could be very inefficient when patterns match many partitions at once.
While the notion is like a map, the partitions have been converted to consecutive indexes, so the subtrees are actually stored in an array.
1.8.13