Free Electron
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Interactive specification of a 3D point. More...
#include <PickPoint.h>
Public Member Functions | |
virtual void | handle (Record &record) |
virtual SpatialVector & | point (const WindowEvent::Mask &mask) |
Get the point matching a window mask. More... | |
virtual const SpatialVector & | point (const WindowEvent::Mask &mask) const |
virtual U32 | flags (void) const |
virtual void | setView (sp< ViewI > spViewI) |
Associate with a ViewI for anything screen-based. More... | |
virtual void | drawFeedback (sp< DrawI > spDrawI) const |
Render the point in some fashion. More... | |
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virtual void | handleBind (sp< SignalerI > spSignalerI, sp< Layout > spLayout) |
virtual void | handleSignal (Record &signal, sp< SignalerI > spSignalerI) |
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const String & | name (void) const |
Return the components chosen name. More... | |
const String | verboseName (void) const |
Return the annotated chosen name. More... | |
void | setName (const String &name) |
Rename the component to anything you want. More... | |
hp< Registry > | registry (void) const |
Get the Registry that created this component. More... | |
void | adjoin (sp< Component > spComponent) |
Tie this component's lifetime to another. More... | |
sp< Component > | create (const String &implementation, BWORD quiet=FALSE) const |
Convienience function to registry()->create() More... | |
void | disjoin (void) |
Untie component from Hub, if connected. More... | |
String | factoryName (void) |
void | setLibrary (sp< Library > spLibrary) |
Store a reference to the library used to instantiate this component. More... | |
sp< Library > | library (void) |
Get the library that created the component. More... | |
void | setFactoryIndex (I32 a_factoryIndex) |
Set the library's factory index. More... | |
I32 | factoryIndex (void) |
Get the library's factory index. More... | |
void | setSingleton (BWORD set) |
Specify whether component is a singleton. More... | |
BWORD | isSingleton (void) |
Return whether component is a singleton. More... | |
virtual void | acquire (void) |
Specialized reference increment. More... | |
virtual void | release (void) |
Specialized reference decrement. More... | |
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const hp< Component > & | getHandle (void) const |
Get a safe handle to this object. More... | |
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virtual I32 | protection (void) const |
virtual void | protect (void) |
virtual void | unprotect (void) |
virtual Protectable * | clone (Protectable *pInstance=NULL) |
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virtual void | acquire (int &rCount) |
Increment the reference count (and get the count) More... | |
virtual void | abandon (void) |
Decrement the reference count. More... | |
int | count (void) const |
Return the count of references. More... | |
void | setName (const String &) |
void | trackReference (void *pReference, String what) |
void | untrackReference (void *pReference) |
void | registerRegion (void *pT, U32 bytes) |
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void | initializeAll (void) |
void | setActive (bool a_active) |
Private Member Functions | |
U32 | itemIndex (const WindowEvent::Mask &mask) const |
Private Attributes | |
WindowEvent | m_event |
sp< ViewI > | m_spViewI |
I32 | m_mouseState [2] |
U32 | m_flags |
Real | m_zValue |
SpatialVector | m_feedback |
SpatialVector | m_point [3][2] |
sp< DrawMode > | m_spHalo |
Additional Inherited Members | |
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enum | Flags { e_flagNull = 0x00, e_flagHold = 0x01, e_flagHold2 = 0x02, e_flagHold3 = 0x04 } |
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static String | reportTracker (void) |
static U32 | trackerCount (void) |
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typedef void(* | InitializeFunction) (Initialized *) |
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void | abandonHandle (void) |
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int | releaseInternal (void) |
Decrement the reference count. More... | |
void | suppressReport (void) |
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void | addInitializer (InitializeFunction function) |
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FE_DL_EXPORT void FE_CDECL | checkUnload (sp< Library > &pLibrary, Component *pComponent=NULL) |
Delete the component and unload libraries where appropriate. More... | |
Interactive specification of a 3D point.
PickPoint expects WindowEvent, but it checks safely.
The fourth element is non-zero when the point is valid.
Render the point in some fashion.
Implements fe::ext::PointI.
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virtual |
Get the point matching a window mask.
The implementation may distinguish different points based on the mask with its own criteria. The only restriction is that every mask is associated for some point.
An example would be six available points: three mouse buttons, each with a press and release point.
Implements fe::ext::PointI.
References fe::ext::PerspectiveViewer::render().
Associate with a ViewI for anything screen-based.
Note that there is no assumption related to the ViewI used by the DrawI in draw(), which can be different.
Implements fe::ext::PointI.